I do this with the hopes of learning the secrets of these disruptive titles, so that I can apply these lessons to my own game development and marketing. Whether it’s a unique game mechanic, trope twist or a controversial marketing campaign, each week I take a peek behind the development of some of the most disruptive video games in history. With hundreds of video games being released every day, the modern indie game developer absolutely has to rise above the noise of the crowd if they want to maximize the return on investment and reach a larger audience with their art. I’m no expert, but I am extremely curious as to why and how these games managed to capture so much attention. Now this is a show where I explore what makes particular video games stand out from the crowd. I’ll talk about that and sum up the top 5 lessons I learned from Undertale, today on the Disruptive Video Game Podcast. Miraculous? Definitely, but if we examine the development of Undertale, I believe there are lessons every game developer can take away. Undertale, a 2015 indie RPG, or Role Playing Game, developed by a single person, Toby Fox, who somehow created a multi-million dollar grossing video game that had virtually no marketing budget behind it. Welcome back to the Disruptive Video Game Podcast.